A fantastic AAA London studio is looking for a seasoned Art Director to join their ranks working on a well loved franchise title!
-Define, own, articulate and champion the aesthetic vision for the project.
-Collaborate within the project’s leadership team to ensure that the game’s visuals serve game play and narrative needs while technical constraints are adhered to.
-Work with Production to plan and prioritise the project’s Art deliverables.
-Provide and sanity check task estimates and scope when required.
-Work to highlight and mitigate any issues that may put the project at risk.
-Review the project Art team’s output, giving actionable constructive feedback.
-Work with the Art Leads to ensure their teams create high quality content in keeping with the project’s visual direction.
-Oversee the Art team’s pipelines and processes.
-Set quality expectations and provide visual benchmarks.
-Gather reference material, create style guides, mood boards and other documentation to support the visual direction.
-Manage, coach and develop the Art team ensuring their growth as a unit and as individuals.
-Delegate and assign work to team members, encouraging autonomy where possible.
-Actively participate in the recruitment of project team members.
-Act as a representative for the project and team to any external partners and stakeholders.
-Develop and maintain a healthy creative team culture.
-Shipped at least one title as a video game Art Director.
-A minimum of five shipped titles credited as an Artist.
-Strong foundational art skills including an excellent understanding of shape, form, composition and colour theory.
-A portfolio demonstrating artistic direction capability and high competency in 3D and/or 2D asset creation.
-Strong leadership and empathetic people management capability.
-Exemplary communication skills and the ability to convey complex ideas in plain English.
-The ability to solve creative problems intuitively through lateral thinking, pattern recognition, and innovative reasoning.
-Deep knowledge of various video game Art sub-disciplines.
-Solid comprehension of PBR workflows and their effect on final image quality.
-Proficiency with industry standard 3D modelling tools and painting/illustration software.
-Worked with industry standard asset tracking software such as Jira.
Bonus Points for:
-Experience shipping titles on the Unreal Engine 4+Skills with supporting software such as Zbrush, Substance Painter and Designer.
-A genuine interest in a wide range of visual media and art forms beyond video games.
-World building and narrative experience.
-Proven experience formulating and developing IP.