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Art Director-AAA Studio- London,Hybrid

A fantastic AAA London studio is looking for a seasoned Art Director to join their ranks working on a well loved franchise title!

The Role:

-Define, own, articulate and champion the aesthetic vision for the project.

-Collaborate within the project’s leadership team to ensure that the game’s visuals serve game play and narrative needs while technical constraints are adhered to.

-Work with Production to plan and prioritise the project’s Art deliverables.

-Provide and sanity check task estimates and scope when required.

-Work to highlight and mitigate any issues that may put the project at risk.

-Review the project Art team’s output, giving actionable constructive feedback.

-Work with the Art Leads to ensure their teams create high quality content in keeping with the project’s visual direction.

-Oversee the Art team’s pipelines and processes.

-Set quality expectations and provide visual benchmarks.

-Gather reference material, create style guides, mood boards and other documentation to support the visual direction.

-Manage, coach and develop the Art team ensuring their growth as a unit and as individuals.

-Delegate and assign work to team members, encouraging autonomy where possible.

-Actively participate in the recruitment of project team members.

-Act as a representative for the project and team to any external partners and stakeholders.

-Develop and maintain a healthy creative team culture.

Experince Wanted:

-Shipped at least one title as a video game Art Director.

-A minimum of five shipped titles credited as an Artist.

-Strong foundational art skills including an excellent understanding of shape, form, composition and colour theory.

-A portfolio demonstrating artistic direction capability and high competency in 3D and/or 2D asset creation.

-Strong leadership and empathetic people management capability.

-Exemplary communication skills and the ability to convey complex ideas in plain English.

-The ability to solve creative problems intuitively through lateral thinking, pattern recognition, and innovative reasoning.

-Deep knowledge of various video game Art sub-disciplines.

-Solid comprehension of PBR workflows and their effect on final image quality.

-Proficiency with industry standard 3D modelling tools and painting/illustration software.

-Worked with industry standard asset tracking software such as Jira.

Bonus Points for:

-Experience shipping titles on the Unreal Engine 4+Skills with supporting software such as Zbrush, Substance Painter and Designer.

-A genuine interest in a wide range of visual media and art forms beyond video games.

-World building and narrative experience.

-Proven experience formulating and developing IP.