By controlling how game actions move and connect with each other, you’ll be working towards the game’s technical development and artistic level. As an Animation Programmer, you’ll be responsible for building systems and tools.
Responsibilities:
– Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
– Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
– Build animation systems that will be the basis for creating a living, dynamic world.
Feel free to reach out to me at Krishan@datascope.co.uk