Our client is a veteran of video games publisher, they are very well known by the big titles produced between 1980 and even this year 2022. Their games have very high visual quality and polished look, you are not going to confuse their AAA project with anything else. They are currently working on the development of next generation game. As Lead Animation Programmer you will work in an existing Game Engine, developing and integrating advanced animation techniques to put up together the required technologies leading to the advanced rendering of high-end Characters. This will be a winning opportunity for a professional who has an individual and unique style and desire to get confronted with numerous technologies, including real-time cloth deformations, hair simulation, bulge free dual quaternion skinning, helper bones skinning, facial animation, full body IK, dynamic topology, muscle simulation, content creation pipelines and exporters, as well as never used before techniques
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Lead Character Animation Programmer for Video Game Publisher based in Japan