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Lead Technial Artist – VR Title- The Netherlands,ONSITE

An incredible VR studio based in The Netherlands is looking for a Lead Technical Artist to shape the future of their latest VR blockbuster Title.

Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking VR games and experiences? Then we should meet!


  • Drive improvements and maintain the toolchain for art asset creation and optimization that meet the team’s needs.
  • Innovate on techniques in asset creation that get the best visual results from the target platform.
  • Instigate high-level art-related decisions throughout the development cycle regarding art-related project risks.
  • Train other artists in best practices, tools and processes
  • Lead our team of up to 4 Technical Artists, planning their work and monitoring their performance.
  • Optimize scenes and assets and find creative solutions to ensure an optimal player experience.
  • Research and implement technical improvements to our pipeline.
  • Stay up to date with industry trends and new technologies related to VR optimization and asset creation.
  • Provide technical tools and guidance to ensure art assets meet performance and quality standards.


  • A solid understanding of rendering theory from cutting edge console to mobile.
  • Deep knowledge of Unreal Engine 4/5, from blueprinting to materials and shaders, etc.
  • An expert in optimization for both high end and mobile, from profiling to rolling out content fixes.
  • Experienced in managing people and an interest in aiding other technical artists in their growth.
  • Strong technical insight; from content creation to getting it to run in a game.
  • An affinity with workflow optimization and knowledge of Python; writing scripts and tools that make life easier.
  • You are an effective communicator with management and the team.


  • It is a clear bonus if you have already worked in VR.
  • Substance Painter & Designer experience.
  • Highly experienced with Houdini.
  • Programming skills in C++ and/or C#.
  • Understanding of CGFX and/or HLSL shader languages.
  • Modeling and texturing abilities.