An incredible AAA studio based in the UK are looking for an experienced Tech Animator- Rigger to join their team!
This position can be remote to those based in the UK or hybrid/onsite to those in the Midlands area.
Main responsibilities:
-Creating high quality animation rigs and character skinning for body and facial.
-Designing, Developing and implementing animation tools and pipelines that facilitate animators work in Maya character animation systems, including facial setups and performance capture workflows.
-Coordinating with the Animation Director and Lead Animator and ensuring tools and pipelines are ready for production. Reporting risks in a timely manner and proactively fixing issues as they come along.
-Collaborating with other game departments and contributing to the overall development of the project and raising any other issues that may need to be addressed.
Requirements:
-Extensive experience developing pipelines and toolsets in Python/Mel for Maya.
-Solid understanding of Character deformation techniques and dynamics.
-Solid understanding of facial rigging methodologies.
-Good communication skills and a great team-player attitude.
-Collaborate with other disciplines on technical requirements for the animation pipelines.
Nice to haves:
-Maya API and C++ knowledge.
-Experience in PySide / PyQT.
-Working knowledge of Unreal Engine 4/5 and the according animation system and toolset.
-Production experience developing a AAA quality game.
-Understanding of facial animation methodologies.
-Experience using Motion Capture technology, retargeting and processing data.
-Experience using Facial Capture technology and Facial Analysis software.