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Game Designer (F2P Mobile)

You’ll own the whole design process, from early ideas and research to prototyping, building content, and shipping improvements post-launch. You’ll help shape gameplay systems that feel great, and use player data to keep improving the experience.

**What you’ll do**

– Take concepts from idea → prototype → implementation → live updates

– Build and iterate in Unity (levels, mechanics, gameplay tuning)

– Design and balance levels/systems/economies using player data

– Think about pacing, difficulty curves, player motivation, and retention/engagement

– Work closely with a small cross-functional team and communicate clearly

**What you bring**

– Real passion for mobile games (F2P especially) – Solid game design + UX thinking, plus player psychology

– 3+ years experience in F2P mobile design – Shipped at least one commercially successful title (concept to launch)

– Strong knowledge of casual / hybrid casual / mid-core mechanics

– Practical Unity + Excel experience

– Comfortable using AI tools as part of your workflow

– Great communication, comfortable in a small team

**Nice to have**

– LiveOps experience

– Can dig into game data and draw insights without always needing analysts/PMs

– Experience in small teams (~7 people) or startups

– Can mock up wireframes / early UI ideas when needed