You’ll own the whole design process, from early ideas and research to prototyping, building content, and shipping improvements post-launch. You’ll help shape gameplay systems that feel great, and use player data to keep improving the experience.
**What you’ll do**
– Take concepts from idea → prototype → implementation → live updates
– Build and iterate in Unity (levels, mechanics, gameplay tuning)
– Design and balance levels/systems/economies using player data
– Think about pacing, difficulty curves, player motivation, and retention/engagement
– Work closely with a small cross-functional team and communicate clearly
**What you bring**
– Real passion for mobile games (F2P especially) – Solid game design + UX thinking, plus player psychology
– 3+ years experience in F2P mobile design – Shipped at least one commercially successful title (concept to launch)
– Strong knowledge of casual / hybrid casual / mid-core mechanics
– Practical Unity + Excel experience
– Comfortable using AI tools as part of your workflow
– Great communication, comfortable in a small team
**Nice to have**
– LiveOps experience
– Can dig into game data and draw insights without always needing analysts/PMs
– Experience in small teams (~7 people) or startups
– Can mock up wireframes / early UI ideas when needed